Ozyegin University’s Communication Design Department is now offering a new elective course called Virtual Reality and Immersive Design (COD 325). The Educational objective of the course is introducing students to theoretical and practical skills regarding Design in Virtual Reality. The program is offered to Communication Design, Architecture, Industrial Design and Computer Science Students.

The course will enable its participants to change society and teach the skills needed to be successful in creating Virtual Reality and Augmented Reality content for industry and education. It will also enable students to work in architecture and product visualization, game creation, multimedia design, and broadcast media. For more information you can visit Bora Sezer at AB3 – Room 334D (Wednesday’s between 9:00 and 12.00) or The OZU VR Lab (Monday’s). You can also contact the lecturer (Bora Sezer) through his email.

Course Description: 

With technology giants competing to provide the next big VR breakthrough VR is quickly becoming a huge area of technology. It is becoming increasingly crucial for designers to know how to create VR experiences. Forming immersive experiences questions how well we are equipped to tackle this emerging field and requires new ways of thinking about design. This interdisciplinary course (Communication Design, Computer Science, Architecture and Industrial Design) makes it possible for students to gain skills regarding VR through topics such as hardware and software required to create VR environments, analyzing good examples of VR applications, principles of interaction regarding immersive design, game engines and its workflow, navigation in virtual environments and manipulation of virtual objects.

Course name: COD 325 – Virtual Reality and Immersive Design, 

Course location: B41 – OzU VR Lab

Semester: 2018/19 Spring (1 section)

Course Founder and Lecturer: C. Bora Sezer

Offering School: Faculty of Architecture and Design

Offering Department: Communication Design

Programs offered to: Communication Design (COD), Architecture (ARCH), Industrial Design (IDE) and Computer Science (CS)

Hours per week: 3 hours.

ECTS: 3 Credits

Prerequisites: COD201, COD202, ARCH203, ARCH204, CS202, MATH211, IDE203 and IDE204

Learning Outcomes: After successful completion of the course, the learner is expected to be able to: 

1. Examine the VR discipline, including hardware and software.

2. Explain the principles and design factors involved in creating virtual reality applications.

3. Develop VR software utilizing VR environments.

4. Create Virtual Reality Environments

5. Apply Immersive Design

6. Collaborate with  teams working on Virtual Reality projects